Healer is a profession who devotes their whole life to the protection of life. They avoid violence, with the exception of their well known crusades against the forces of the undead. Due to their devotion, they receive incredible powers from their gods to heal and protect themselves, as well as those around them. Healers gain experience through healing and curing others of their ailments. Their powers of healing extend to such a degree that only they, of all classes, have the ability to reverse all effects of death upon a character, including loss of experience and constitution through the spell of resurrection. Furthermore, the mere presence of a Healer in a group lends safety, as they will automatically attempt to save any group member from death, by pushing them out of the area, and bravely stopping the deathblow with their own flesh. Also, unlike shamans, they get access to the clerical spell of Divine Intervention.
A good cleric can choose the path of the healer once he/she has achieved the 25th rank all the way until the 30th rank. When the time comes, simply go to the nearest healer guild and attempt to convert (by using the command: convert <character name>). High level healers who fail to role-play properly may be outcasted.
Those spells and skill shared with the Cleric class will carry over. All others are lost.
|21||shield block||faerie fog|
|25||hand to hand||gate|
|27||parry||word of recall|