Druids are the purest embodiment of nature. The live to serve only Gaia, the Earth Mother, and are perhaps some of the most ancient of the sages in Aabahran. By nature, Druids are communers, as they use the forces of the Forest to cast their own spells of protection and healing. Powerful healers and quite knowing of the ways of natural herbs and healing remedies, a Druid is a very smart companion to know, as they can provide certain types of healing even those of the Healer profession cannot.
Druids are the predecessors of the modern Ranger class, and while they have many of the same combat abilities, they are much more aloof, and clerical than the fighting class of the Ranger. Please note that as their spells are clerical in nature, should you choose either the Atheism or Agnostic religions, you will not be able to commune your spells.
As a Druid’s home is within the forest, while he is away from the forest, he will experience yearning (HELP YEARNING) the longer he remains away.
A druid will find his guildmasters residing within a forest only, as druids by nature dislike population and the crowd of a city. They are rural creatures, and come out of the forest very seldomly.
If you desire to join the order of Druids, you must be of NEUTRAL align and be either a Human or Werebeast Ranger of no more or less than the 30th level. Upon reaching this rank, inquire at the Ranger Guild.
Should you be successful, those spells and skill shared with the Ranger class will carry over. All others are lost.
|hand to hand||scrolls|
|12||quiet movement||comprehend languages|
|18||shield block||dual wield|
|22||second attack||create torch||detect invis|
|26||trap of silvanus|
|35||shield of thorns|
|36||arms of gaia|
|deluge of water|
|circle of protection|
1The skill preserve is hidden, it will not show up on your skill list.